Dragoon
![Picture](/uploads/5/1/6/7/51671109/4636437.jpg?496)
Dragoon is a melee damage dealing job which branches from the Lancer class. The class will deal damage using powerful abilities designed to be comboed with one another to increase their effectiveness. This guide will talk about how to play the job at level 50 and it should be noted that it may not be the only way to play it. Others may disagree, but see it as a starting point and build on it from there.
Attributes
As a Dragoon your main attribute is going to be Strength (STR) as this increases physical attack damage. You should be placing all of your attribute points into this stat because the benefits from the others will not be very useful for DRG. Vitality is in fact the only other attribute from the main six that you would gain any benefit from, and as a Dragoon you should not be getting hit so you should not need to be stacking this stat.
With equipment however you could focus on more stats than just STR. Stats such as Attack Power, Determination, Critical Hit Rate and Skill Speed should also be considered as they will all boost your damage. Determination will boost the amount of damage dealt by all attacks and the amount of HP recovered when healed, and the rest of the stats are self explanatory. It is not yet known whether Determination is better than attack power for increasing your damage. For now I recommend a mix.
Skill Rotation
Dragoon uses combos to deal heavy damage to their targets. These combos need to be planned and used alongside other buffs in order to maximise their damage. Before we get into the skill rotations it is worth listing what these combos are.
1) True Thrust > Vorpal Thrust
2) Vorpal Thrust > Full Thrust
3) Impulse Drive > Disembowel
4) Heavy Thrust > Ring of Thorns
5) Disembowel > Chaos Thrust
6) True Thrust > Vorpal Thrust > Full Thrust
7) Impulse Drive > Disembowel > Chaos Thrust
For maximum DPS it is generally best to use the three stage combos. The ideal rotation for DRG is quite complex and includes a sequence of 27 actions, though most of these can be broken down into two simple combos and one pattern.:
Heavy Thrust > Fracture > Phlebotomize Combo #7
Combo #6
Heavy Thrust > Fracture > Phlebotomize
Combo #6
Combo #7
Heavy Thrust > Fracture > Phlebotomize
Combo #6
Combo #6
Repeat
* Credit goes to Rayne North for this rotation.
Attributes
As a Dragoon your main attribute is going to be Strength (STR) as this increases physical attack damage. You should be placing all of your attribute points into this stat because the benefits from the others will not be very useful for DRG. Vitality is in fact the only other attribute from the main six that you would gain any benefit from, and as a Dragoon you should not be getting hit so you should not need to be stacking this stat.
With equipment however you could focus on more stats than just STR. Stats such as Attack Power, Determination, Critical Hit Rate and Skill Speed should also be considered as they will all boost your damage. Determination will boost the amount of damage dealt by all attacks and the amount of HP recovered when healed, and the rest of the stats are self explanatory. It is not yet known whether Determination is better than attack power for increasing your damage. For now I recommend a mix.
Skill Rotation
Dragoon uses combos to deal heavy damage to their targets. These combos need to be planned and used alongside other buffs in order to maximise their damage. Before we get into the skill rotations it is worth listing what these combos are.
1) True Thrust > Vorpal Thrust
2) Vorpal Thrust > Full Thrust
3) Impulse Drive > Disembowel
4) Heavy Thrust > Ring of Thorns
5) Disembowel > Chaos Thrust
6) True Thrust > Vorpal Thrust > Full Thrust
7) Impulse Drive > Disembowel > Chaos Thrust
For maximum DPS it is generally best to use the three stage combos. The ideal rotation for DRG is quite complex and includes a sequence of 27 actions, though most of these can be broken down into two simple combos and one pattern.:
Heavy Thrust > Fracture > Phlebotomize Combo #7
Combo #6
Heavy Thrust > Fracture > Phlebotomize
Combo #6
Combo #7
Heavy Thrust > Fracture > Phlebotomize
Combo #6
Combo #6
Repeat
* Credit goes to Rayne North for this rotation.
Dragoon Best in slot
DRG | BiS | - | - |
---|---|---|---|
Weapon | Dreadwyrm Spear | ||
Off-hand | - | - | - |
Head | Dreadwyrm Barbut of Maiming | ||
Body | Augmented Ironworks Cuirass of Maiming | ||
Hand | Dreadwyrm Vambraces of Maiming | ||
Waist | Dreadwyrm Tassets of Maiming | ||
Legs | Augmented Ironworks Hose of Maiming | ||
Boots | Augmented Ironworks Sollerets of Maiming | ||
Neck | Dreadwyrm Choker of Slaying | ||
Ears | Augmented Ironworks Earrings of Slaying | ||
Wrist | Augmented Ironworks Bracelet of Slaying | ||
Ring | Augmented Ironworks Ring of Slaying | ||
Ring | Dreadwyrm Ring of Slaying | ||
Food | Black Truffle Risotto | Flint Caviar Akpallu Omelette (Frontal Accuracy) |