Monk
![Picture](/uploads/5/1/6/7/51671109/4795782.jpg?486)
Basic Rotation
Let us first look at how a basic rotation (serie of attacks) could look like when fighting a single target also I make the assumption that you have an additional 10% attackspeed on your gear:
After you have 3 stacks of Greased Lightning you will have a global cooldown of 2.0 or less.
Therefore one Opo-Opo -> Raptor -> Coeurl -> Opo-Opo (being back in this stance) cycle will take you 6 seconds.
The letters in the [] brackets are the appreviation I will use.
Dragon Kick [DK] gives a Debuff to the trarget increasing the Blunt damage (The damage you deal) dealt against it which lasts 15 seconds.
Therefore it should be used every 2-3 Cycles (With 2 You have the debuff up the whole time with 3 it will be not there for 1-2 attacks per 3 cycles)
Twin Snakes [SN] (SN for Snake sincs TS is allready used) increases the damage you deal by 10% for 12 seconds and should therefore be used every 2 cycles such that you have this nice buff the whole time.
Twin snakes and Dragon kick should be used from the flank of the Mob, therefore doing both in the same cycle (every 2 cycles) makes it easier to get the right position.
Demolish [DS] applies a dot with potency 40 which lasts 18 seconds so it should be reaplied every 3 cycles (with a lot of tempo maybe only every 4 cycles)
The other times in the cycles you should use
Bootshine [BS] (Opo-Opo)
True Strike [TS](Raptor) and
Snap Punch [SP](Coeurl)
Since they deal the most damage (of course if you need other effects as debuffing or silence you should use other abilities).
Also Bootshine should be used, when standing behind a target, true Strike as well (but here it is not as important since the bonus is small) but Snap Punch should really be used from the flank since the bonus is again quite big.
So one possible simple rotation would be the following (especially when you have a high skill speed (>=35%) it is not only simpler but also better):
1. Behind BS TS DS
2. Flank DK SN SP
3. Behind BS TS Flank SP
4. DK SN SP
5. Behind BS TS DS
The 5. Cycle is identical to the first so after the forth cycle you can repeat.
If you have less then 35% skillspeed (without the buff!) the following more complicated rotation is better (since the DS dot has a better uptime):
1. Behind BS TS DS
2. Flank DK SN SP
3. Behind BS TS Flank SP
4. DK SN DS
5. Behind BS TS Flank SP
6. DK SN SP
7. Behind BS TS DS
Let us first look at how a basic rotation (serie of attacks) could look like when fighting a single target also I make the assumption that you have an additional 10% attackspeed on your gear:
After you have 3 stacks of Greased Lightning you will have a global cooldown of 2.0 or less.
Therefore one Opo-Opo -> Raptor -> Coeurl -> Opo-Opo (being back in this stance) cycle will take you 6 seconds.
The letters in the [] brackets are the appreviation I will use.
Dragon Kick [DK] gives a Debuff to the trarget increasing the Blunt damage (The damage you deal) dealt against it which lasts 15 seconds.
Therefore it should be used every 2-3 Cycles (With 2 You have the debuff up the whole time with 3 it will be not there for 1-2 attacks per 3 cycles)
Twin Snakes [SN] (SN for Snake sincs TS is allready used) increases the damage you deal by 10% for 12 seconds and should therefore be used every 2 cycles such that you have this nice buff the whole time.
Twin snakes and Dragon kick should be used from the flank of the Mob, therefore doing both in the same cycle (every 2 cycles) makes it easier to get the right position.
Demolish [DS] applies a dot with potency 40 which lasts 18 seconds so it should be reaplied every 3 cycles (with a lot of tempo maybe only every 4 cycles)
The other times in the cycles you should use
Bootshine [BS] (Opo-Opo)
True Strike [TS](Raptor) and
Snap Punch [SP](Coeurl)
Since they deal the most damage (of course if you need other effects as debuffing or silence you should use other abilities).
Also Bootshine should be used, when standing behind a target, true Strike as well (but here it is not as important since the bonus is small) but Snap Punch should really be used from the flank since the bonus is again quite big.
So one possible simple rotation would be the following (especially when you have a high skill speed (>=35%) it is not only simpler but also better):
1. Behind BS TS DS
2. Flank DK SN SP
3. Behind BS TS Flank SP
4. DK SN SP
5. Behind BS TS DS
The 5. Cycle is identical to the first so after the forth cycle you can repeat.
If you have less then 35% skillspeed (without the buff!) the following more complicated rotation is better (since the DS dot has a better uptime):
1. Behind BS TS DS
2. Flank DK SN SP
3. Behind BS TS Flank SP
4. DK SN DS
5. Behind BS TS Flank SP
6. DK SN SP
7. Behind BS TS DS